🗡 Call me V 🗡
I was inspired after rewatching V for Vendetta and decided to make this model as a tribute and as a way to test workflows and real time rendering in UE4. Done in Zbrush, Hair is XGen, Textured in Substance Painter, and Rendered in UE4.
I started with the Mike demo in UE4 and edited the scene and materials to my needs. Also made a timelapse of the process. My friend Scott Knapp did some lighting and rendering tests too based on the film and came out looking cinematic af. Check them out on his page https://www.artstation.com/artwork/XnORJa